Some of you may re-create the body and just re-attach in world object. Did you know in JAVA if you re-create an object over and over this is bad for you performance if garbage collector run anytime. It would make your game lag for a few time which is bad for user experience.
Here some simple script to reset your body definition:
Hare to reset FIxture definition
Basically you just need to recreate filter object and reattach it. We don't have another option to reset fixture by not recreate new Filter object, but I think this is the only way.
To get fixture, it is better if you save the fixture when you create set FixtureDef in your first place, and store it to a variable.
[caption id="" align="aligncenter" width="654"] Godot - Game Engine[/caption]
I want to share my experiment using Godot Engine. It is about file size when export.
Without doubt that file size is very essential and important when making a game.
Did you ever feel that you download >50MB game that disappointed graphic and gameplay? I did.
That's why I try to export and experiment with Godot Engine.
Here is detail:
Godot Engine: godot_win64-1.1stable.exe
Android(Arm Only): ~7,870kb
I think the size very fair enough with very AMAZING editor.
I have run on android and it looks cool and stable for simple testing.