I want to share my experiment using Godot Engine. It is about file size when export.
Without doubt that file size is very essential and important when making a game.
Did you ever feel that you download >50MB game that disappointed graphic and gameplay? I did.
That’s why I try to export and experiment with Godot Engine.
Here is detail:
Godot Engine: godot_win64-1.1stable.exe
Android(Arm Only): ~7,870kb
I think the size very fair enough with very AMAZING editor.
I have run on android and it looks cool and stable for simple testing.